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J!NX Real Life Events
Believe it or not, from time to time the J!NX Crew will actually leave their gamer dungeons and venture out into world. Don your darkest sunglasses, slather on the SPF 45, and join the party as they artfully avoid social situations and direct personal contact in search of phat lootz.
 
BlizzCon Arena
Posted by Jinx @ 10/2/2008 3:09:00 PM

Step right up! Introducing the J!NX Carnival-Style 2v2 PvP Arena! You and a teammate will compete against two opponents in a competition of skill, wit and luck. Think you have what it takes? Read on, brave combatant!

Mission | The Rules | Prizes | Class Guide

*ALL RULES SUBJECT TO CHANGE

The Mission

You and your teammate must defeat your opponents by scoring more damage than they do in 15 seconds in this carnival-style game.

Combatants will compete by tossing beanbag sacks into the holes on the target boards. The BIG hole on the target boards counts as one damage. The SMALLER hole is worth two damage. Each player gets a bucket of sacks to throw at the holes. The WHITE sacks (“Normal Sacks”) are worth normal damage. The RED sacks (“Critical Hit Sacks”) are worth double damage. The GREEN sacks (“Class Sacks”) have different functions depending on the class you select.

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The Rules

  • Each player will have 15 seconds to throw their sacks at the holes on the target board. One player from each team throws first, then the other player from each team throws second. The team totals will be calculated and the team with the most accumulated damage wins!
  • Any sacks thrown must leave a player’s hand by the end of the 15-second limit.
  • Players must throw from behind the "WHITE" line unless this is altered by a particular class ability.
  • Players may lean over the line, but may not step over the assigned line, even after a toss. Any crossing of the assigned line will forfeit all affected tosses.
  • Any intentional throws at any referees will result in immediate disqualification and removal from the arena playing area.
  • “Winner stays on.” The winning team will remain in the arena and challenge the next team in line, with prizing based on longest winning streaks. 10 wins max.
  • A tie results in a Sudden Death round of one selected player from each team throwing four Normal Sacks in 5 seconds. The team scoring the most damage wins. Tying in the Sudden Death round will result in both teams losing.
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Prizes

  • Prizing is based on the number of games won consecutively.
  • Upon leaving the arena, you are welcome to get in line to play again, but streaks reset back to one when you start a new session.
  • All prizes are available while supplies last
Consecutive Games Won

Prizes

1
1 set of J!NX/Horde/Alliance Tattoos for each player.
3
Choice of 1 faction button (Horde or Alliance) for each player.
5
Choice of 1 faction iron-on patch (Horde or Alliance) for each player.
7
Choice of 1 faction cutout decal (Horde or Alliance) for each player.
10
Choice of 1 faction key chain (Horde or Alliance) for each player.
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Class Ability: Charge
Sacks:
7 Damage 1 Crit

The Warrior moves forward to the Orange Line (3 feet up) and may toss a NORMAL or CRIT sack. After the Charge toss, the Warrior moves back behind the White Line and time will start for both teams. Charge does not stack with any other distance buffs.

Class Ability: Obliterate
Sacks:
6 Damage 1 Crit 1 Class

The Death Knight moves back to the Gray Line (1 foot back) and may toss the Obliterate Sack. After the Obliterate toss, the Death Knight moves back behind the White Line and the time will start for both teams. Obliterate is worth 3 damage in the BIG hole, and 6 damage in the SMALL hole. Obliterate does not stack with any other distance buffs.

Class Ability: Nourish
Sacks:
7 Damage 1 Crit 1 Class

The Nourish Sack subtracts 1 damage from the opponents score if thrown into the BIG hole, and subtracts 2 damage if thrown into the SMALL hole.

Class Ability: Multi-shot
Sacks:
7 Damage 1 Crit 3 Class

The Hunter’s Multi-shot allows 3 CLASS sacks to be thrown simultaneously. Multi-shot must be played as the first toss. Each CLASS sack is worth 1 damage in the BIG hole, and subtracts 2 damage if thrown into the SMALL hole.

Class Ability: Ice Block
Sacks:
6 Damage 1 Crit 1 Class

If the Ice Block Sack lands in the BIG hole, the Mage can negate one Normal or CRIT sack that landed in the opponent’s BIG hole. If the Ice Block Sack lands in the SMALL hole, the Mage can negate one NORMAL or CRIT sack that landed in the opponent’s BIG or SMALL hole. Ice Block can not negate any CLASS sacks.

Class Ability: Aura
Sacks:
7 Damage 1 Crit

The Paladin’s Aura adds +2 damage to both team members CRIT sack. The +2 buff is added to each successful CRIT sack after total damage is calculated.

Class Ability: Greater Heal
Sacks:
6 Damage 1 Crit 1 Class

Landing the Greater Heal Sack in the BIG hole will subtract 2 damage from the opposing team. Landing the Greater Heal Sack in the SMALL hole will subtract 4 damage from the opposing team.

Class Ability: Bonus CRIT
Sacks:
6 Damage 1 Crit

The Rogue is granted an additional CRIT sack.

Class Ability: Totem
Sacks:
6 Damage 1 Crit

The Shaman Totem allows both team members to move up to the Green Line (1 foot up) for all tosses. This ability can stack, allowing 2 Shaman to move up to the Blue Line (2 feet up) for all tosses. The Totem does not affect Warrior Charge or Death Knight Obliterate.

Class Ability: Drain Life
Sacks:
6 Damage 1 Crit 1 Class

The Drain Life Sack takes points from the enemy score and gives them to your team. Landing in the BIG hole will cause 1 damage to the opposing team and give 1 damage to the Warlock. Landing in the SMALL hole will cause 2 damage to the opposing team and give 2 damage to the Warlock.

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Comments
What are Gold and EXP?? What are Gold and EXP??
Earn 5 J!NX EXP for adding your (legitimate) comment! (Up to 50 EXP per week.)

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  1. [abuse]   [reply to Zanzibar]9 Minion Zanzibar, Over 90 Days Ago
    Now that lloks like a great idea, might have repalce beer-pong for awhile...just a little while.
  2. [abuse]   [reply to Snizz]16 Adventurer Snizz, Over 90 Days Ago
    Great idea guys! Looks like fun!
  3. [abuse]   [reply to Donkeythebard]19 Adventurer Donkeythebard, Over 90 Days Ago
    I like BIlzz-con
  4. [abuse]   [reply to Mahlo]2 Mahlo, Over 90 Days Ago
    A healing priest? blashphemy! /cast shadow word:death target:jinx
  5. [abuse]   [reply to dontlookatit]11 Acolyte dontlookatit, Over 90 Days Ago
    sounds cool, upset i missed it
  6. [abuse]   [reply to blinksumgreen]18 Adventurer blinksumgreen, Over 90 Days Ago
    Wish I could have made it to Blizzcon. :(
  7. [abuse]   [reply to rat026]16 Adventurer rat026, Over 90 Days Ago
    imagine how long it would have taken to make a game like this.... good work
  8. [abuse]   [reply to djsn1per]12 Acolyte djsn1per, Over 90 Days Ago
    dang gnarly gnome
  9. [abuse]   [reply to Kerienn]13 Acolyte Kerienn, Over 90 Days Ago
    Wow well thought out game!
  10. [abuse]   [reply to Dodobird]21 Gladiator Dodobird, Over 90 Days Ago
    Wish I could've played it,ahh maybe I'll be able to go next year.
  11. [abuse]   [reply to That One Hunter]5 Minion That One Hunter, Over 90 Days Ago
    Wow i'd love to acctually play this :D
  12. [abuse]   [reply to Belle]15 Adventurer Belle, Over 90 Days Ago
    This. Is. Awesome.
  13. [abuse]   [reply to Nugs]11 Acolyte Nugs, Over 90 Days Ago
    Fun... great idea
  14. [abuse]   [reply to Cesarous]18 Adventurer Cesarous, Over 90 Days Ago
    It's fun i like it!
  15. [abuse]   [reply to hellspawn]22 Gladiator hellspawn, Over 90 Days Ago
    this looks fun
  16. [abuse]   [reply to Nina]5 Minion Nina, Over 90 Days Ago
    This was so much fun! We of course lost painfully as we kept getting to the front of the line right as a team with 9 consecutive wins demolished their latest opponents, but it was fun regardless ^.^
  17.    [reply to three11] [J!NX CREW] three11, Over 90 Days Ago
    I was working the Circle Of Blood Arena and I thought it was rad to see a new team come up and take out a round 10 team. So close!!!
  18. [abuse]   [reply to Major_Brutal]24 Gladiator Major_Brutal, Over 90 Days Ago
    cool
  19. [abuse]   [reply to Fuegan]8 Minion Fuegan, Over 90 Days Ago
    Rofl, just when I thought the couldnt think anything worse than that stupid murloc band they come up with this :p
  20. [abuse]   [reply to bartiti]14 Acolyte bartiti, Over 90 Days Ago
    looks sick to bad i cant go to blizz con

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