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Step right up! Introducing the J!NX Carnival-Style 2v2 PvP Arena! You and a teammate will compete against two opponents in a competition of skill, wit and luck. Think you have what it takes? Read on, brave combatant!
*ALL RULES SUBJECT TO CHANGE
You and your teammate must defeat your opponents by scoring more damage than they do in 15 seconds in this carnival-style game.
Combatants will compete by tossing beanbag sacks into the holes on the target boards. The BIG hole on the target boards counts as one damage. The SMALLER hole is worth two damage. Each player gets a bucket of sacks to throw at the holes. The WHITE sacks (“Normal Sacks”) are worth normal damage. The RED sacks (“Critical Hit Sacks”) are worth double damage. The GREEN sacks (“Class Sacks”) have different functions depending on the class you select.
| Consecutive Games Won | Prizes |
1
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1 set of J!NX/Horde/Alliance Tattoos for each player. |
3
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Choice of 1 faction button (Horde or Alliance) for each player. |
5
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Choice of 1 faction iron-on patch (Horde or Alliance) for each player. |
7
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Choice of 1 faction cutout decal (Horde or Alliance) for each player. |
10
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Choice of 1 faction key chain (Horde or Alliance) for each player. |
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Class Ability: Charge |
The Warrior moves forward to the Orange Line (3 feet up) and may toss a NORMAL or CRIT sack. After the Charge toss, the Warrior moves back behind the White Line and time will start for both teams. Charge does not stack with any other distance buffs. |
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Class Ability: Obliterate |
The Death Knight moves back to the Gray Line (1 foot back) and may toss the Obliterate Sack. After the Obliterate toss, the Death Knight moves back behind the White Line and the time will start for both teams. Obliterate is worth 3 damage in the BIG hole, and 6 damage in the SMALL hole. Obliterate does not stack with any other distance buffs. |
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Class Ability: Nourish |
The Nourish Sack subtracts 1 damage from the opponents score if thrown into the BIG hole, and subtracts 2 damage if thrown into the SMALL hole. |
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Class Ability: Multi-shot |
The Hunter’s Multi-shot allows 3 CLASS sacks to be thrown simultaneously. Multi-shot must be played as the first toss. Each CLASS sack is worth 1 damage in the BIG hole, and subtracts 2 damage if thrown into the SMALL hole. |
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Class Ability: Ice Block |
If the Ice Block Sack lands in the BIG hole, the Mage can negate one Normal or CRIT sack that landed in the opponent’s BIG hole. If the Ice Block Sack lands in the SMALL hole, the Mage can negate one NORMAL or CRIT sack that landed in the opponent’s BIG or SMALL hole. Ice Block can not negate any CLASS sacks. |
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Class Ability: Aura |
The Paladin’s Aura adds +2 damage to both team members CRIT sack. The +2 buff is added to each successful CRIT sack after total damage is calculated. |
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Class Ability: Greater Heal |
Landing the Greater Heal Sack in the BIG hole will subtract 2 damage from the opposing team. Landing the Greater Heal Sack in the SMALL hole will subtract 4 damage from the opposing team. |
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Class Ability: Bonus CRIT |
The Rogue is granted an additional CRIT sack. |
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Class Ability: Totem |
The Shaman Totem allows both team members to move up to the Green Line (1 foot up) for all tosses. This ability can stack, allowing 2 Shaman to move up to the Blue Line (2 feet up) for all tosses. The Totem does not affect Warrior Charge or Death Knight Obliterate. |
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Class Ability: Drain Life |
The Drain Life Sack takes points from the enemy score and gives them to your team. Landing in the BIG hole will cause 1 damage to the opposing team and give 1 damage to the Warlock. Landing in the SMALL hole will cause 2 damage to the opposing team and give 2 damage to the Warlock. |