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Dominion

Video: Watch an Overview Video
Players: 2-4 (Best with 3 or 4)
Complexity: Low - Easy to learn
Playing Time: 30 minutes
Suggested Ages: 8+
Tags: Tees, Clothing, Basic Cut, J!NX Brand
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Dominion is a deck-building card game for 2 to 4 players, meaning you buy cards throughout the game to grow and/or enhance your deck. Each turn, you play all 5 cards in your hand. Playing a card can have a multitude of results, but typically, it will allow you to draw more cards, grant the ability to play another card, attack other players PvP-style, or generate currency. Currency cards are played

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Dominion

Dominion is a deck-building card game for 2 to 4 players, meaning you buy cards throughout the game to grow and/or enhance your deck. Each turn, you play all 5 cards in your hand. Playing a card can have a multitude of results, but typically, it will allow you to draw more cards, grant the ability to play another card, attack other players PvP-style, or generate currency. Currency cards are played to buy more cards to add to your deck, or to buy cards that reward victory points at the end of the game. When your turn ends, you always refresh your hand back up to 5 cards. Once 3 or more card piles are completely sold out, or when the best victory point cards are sold out, the winner is the player with the most victory points. Our games generally take about 30 to 40 minutes.

You are a monarch, like your parents before you, a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents, however, you have hopes and dreams! You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees. You want a Dominion! In all directions lie fiefs, freeholds, and fiefdoms. All are small bits of land, controlled by petty lords and verging

Read more

Dominion

You are a monarch, like your parents before you, a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents, however, you have hopes and dreams! You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees. You want a Dominion! In all directions lie fiefs, freeholds, and fiefdoms. All are small bits of land, controlled by petty lords and verging on anarchy. You will bring civilization to these people, uniting them under your banner.


But wait! It must be something in the air; several other monarchs have had the exact same idea. You must race to get as much of the unclaimed land as possible, fending them off along the way. To do this you will hire minions, construct buildings, spruce up your castle, and fill the coffers of your treasury. Your parents wouldn't be proud, but your grandparents would be delighted.

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